Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Minecraft, particularly modded Minecraft, is extremely reliant on CPU power. wb <world> fill [freq] [pad] [force] - fill world to border. Instead currently, the "what can you see" assumes default FOV). As in a collection of steam turbines that are not being fully supplied with all the steam that they can consume FPS takes a massive h. According to Direwolf this offloads automation chunk re-rendering to a different core on your CPU. Moving towards the unloaded chunks loads them much faster, almost immediately. TileTicks and Level. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceJ. cfg in your instance's folder). About Project. I've found that LevelRenderer does this using renderChunksInFrustum but I don't think this is the only place they are rendered. Table 2. Go to Options->Video Settings, and set Graphics to Fast, Render Distance to 6, Use VSync to OFF, Smooth Lighting to OFF and Clouds to OFF. Sk1er. My mod keeps block updates to a minimum but this setting still helps a lot. Reducing it to 10 makes it a 21x21' area of 411 chunks. If you are playing Fabric, this mod may be called LambDynamicLights. Render distance Many server must reduce render-distance to increase performance, but I have small idea (or even two) how to improve it. log in its minecraft settings. 4. The solution was to enable force threaded chunk rendering. Forge is a modloader. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. Control Panel->System->Preferences->Advanced->Environment variables. When functional behavior depends on execution speed. The rendering modes of MTR11-Benchmark The average frame rate of MTR11_Benchmark running on different CPU and GPU configurations are shown in Figure 6. In general, you are asked to remove them before reporting bugs. Almost every modpack is either a Forge or Fabric pack. ST-Chunk Single-threaded. 19. So what is C2ME not? C2ME is currently in alpha stage and pretty experimental. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. properties, and max-view-distance is set to 25 the config. I figured this was because the chunks weren't loaded on the client. When functional behavior depends on execution speed. Or make a . With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be. . {minor}. apparently, in part because they force a minimum number of chunk updates and set an unrealistically low target of only 30 FPS (this is sort of like how in. ). Does anyone have any suggestions on what might be causing it and what I can do to stop it? Reproduce Steps Additional Information:After changing the forge client config, (force threaded chunk rendering. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mods 6,381,543 DownloadsIt's skyblock like you've never seen it before!I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I in addition reinstalled FTB completely, tried various versions Java, tried to run and older version of Optifine, ran a 1. doesn't matter if from true to false or false to true, just changing it) the whole world won. To get better performance, you should lower the value to 8 or less, depending on your PC’s hardware. (I'm not 100% sure of these though. 10. A Minecraft world is split up into worlds (such as the nether or the overworld) and chunks. I was wondering if you guys know a solution for it that doesn't involve disabling multi thread rendering or maybe you know an alternative solution. My mod keeps block updates to a minimum but this setting still helps a lot. 1 - Improved performance. VBOs are enabled, and V-Sync is disabled. Increase Modded Minecraft FPS (Direwolf20) 325. In this article. If you were in a not ancient version, I'd suggest going to Mod Options -> Forge -> Client settings -> Force threaded chunk rendering, and turn that ON. g {git hash of commit} If you want to hack on Chunky itself you will need to load the chunky and lib directories in your favorite editor. - Localized weather! See rain and nastier storms coming in from a distance1 Answer. My mod keeps block updates to a minimum but this setting still helps a lot. Start minecraft. However I need a way to update these chunks so that people won't have to rejoin their world to see the effect (Or worse, the chunks stop rendering all together). Resolved; MC-37560 middle mouse. log we can't help you. Just started playing some modded Minecraft yesterday and I've noticed that when I move around my FPS is extremely unstable and sometimes even drops to 20-30 FPS while the game starts stuttering very badly. This mod alters the serverside processing (be it on a dedicated server or the single player integrated one) and dispaches all worlds, entities, tile entites and. when I'm generating a mesh a worker thread would do all the actual work of generating the required data and then push a job on to a queue for the rendering thread to process. 9 Forge mod created to improve your all-around Minecraft experience, bringing tons of Quality of Life additions, performance improvements, and tons of Vanilla bug fixes. Problem with freezing/lagspikes - Force threaded chunk rendering. 7) Changed the RAM GB to 4 from 2. I believe Chunky sets the render threads to your number of CPU cores (real or virtual), which is the best idea. It uses OpenGL display lists (one per render-chunk) as an older. Vanilla minecraft runs as smooth as could be, but its only Feed the Beast. Still nothing works. The /r/feedthebeast subreddit is not affiliated or associated with the Feed. Dividing the work among several cores can speed up the rendering process. - Localized weather! See rain and nastier storms coming in from a distance6) Changed the Force threaded chunk rendering to true. I built a simple command block clock completely within chunk ( 0 , 0 ) that outputs "Nether" to the chat once per second whenever it is. 12. 265. With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be the. I’m using these these JVM arguments, recommended by Forge developer u/voxcpw two years ago. 12. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. The tricky part here may be forcing/waiting for chunks to be loaded. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. To post a comment, please login or register a new account. The bulk of Minecraft's chunk rendering goes through a vertex array. When you fly forward, you still have to generate the area in front of you, but not the sides. Installing and using "forget me chunk" and "c2me" mods C2ME can use a ton of ram, if the stutters are related to ram. Exception in thread "Chunk Render Task Executor #10" java. com. 01-openj9. {commits since last tag}. “Force threaded chunk rendering” is enabled in the Forge config (it is by default). v1. . 26 Chunks seemed to be similar to 16 Chunks default, while 2x faster. Add these arguments to the launcher to reduce RAM usage. - Localized weather! See rain and nastier storms coming in from a distanceRendering can be a difficult task for a system’s CPU, and multithreading helps distribute this workload. # The argument is the bound data passed from start (). Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. E. This is the only time that a component must render. The Block Manager. Business, Economics, and Finance. 30. But even before those changes, this was still happening. According to Direwolf this offloads. r/feedthebeast • ComputerCraft & WIP Create Offroad Autonomous Tractor. 2 +2When I am close to a steam system that is building up to speed. 5GB allocated for the game, got 3 GB of memory left over for the system. I was googling how to fix this and found a Reddit thread describing the issue. Turn on "Force threaded chunk rendering" in the forge options if its not already on (called "alwaysSetupTerrainOffThread" in the config file) Set some good java arguments, you're almost certainly getting held back by java GC (look at this post by a forge developer) Solved, Important Infos:For locations that are close to the original location this works perfectly, however, when the location is further away i run into two problems: 1. But that doesn’t mean you’ll get a higher frame rate. when you move, and the game wants to load a new chunk, it needs to read that chunk from disk, put it into memory, and then load it from memory. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. alwaysSetupTerrainOffThread = true I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. performCommand ("clone " + getConfig (). Business, Economics, and Finance. - Localized weather! See rain and nastier storms coming in from a distanceSpecifically for the direwolf20 setting, Mod options > config > minecraft forge > client settings > Force threaded chunk rendering > set to true. I’m playing Enigmatica 2 and have 7. r/feedthebeast. 4 years late but thank you man!It’s not utilizing all of your gpu because it doesn’t have to. If you use Bonsai Trees 3, enable “Always render as item” in its client config. Go to Mod Options, search "Minecraft Forge", select it and click in Config, go to Client and set "Force Threaded Chunk. CryptoI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Newer Than: Search this thread only; Search this forum only. My mod keeps block updates to a minimum but this setting still helps a lot. When dealing with rendering things, you have to carefully consider every memory read and write to ensure not only thread safety, but also determinism in behavior. #2: Load the chunks you can see. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. start(_thread_function. Longer profiles are good too and can be used to detect long. Set “Force Threaded Chunk Rendering” to “true” You do not need to restart the game for it to take effect. 19. minecraft/config/forge. Thread 2-->In order: Read, process, write. You can use Pulverize to do multi-process rendering from Blender's Video Sequence Editor: Pulverize will render multiple parts of your video in separate processes, then concatenate them into one video file using FFMPEG. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Components must render when they're first added to the component hierarchy by a parent component. Report. If you use Quark, disable feeding troughs. Draw phase #1: Check what the client sees (this *should*, but does not, include checking the FOV settings. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. . Guichaguri. My resolution is at 1920x1080 as well. My mod keeps block updates to a minimum but this setting still helps a lot. rmi. If your cpu could send frames to the gpu faster, the gpu would eat that up without an issue. Enable forge multithreading: Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. - Localized weather! See rain and nastier storms coming in from a distanceThe test results are shown in Figure 3. Use SingleThreaded for internal debugging. How to implement this behavior. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. {patch}- {tag (DEV)}. on to Mojang but they cited issues like world holes and other problems on very slow computers that can't keep up with rendering chunks. During camera render, your CPU has to talk to the GPU, in what is called a drawcall. I think it moves the job of rendering chunks to a different thread. Main thread sequentially executes all tasks of worker threads of MT-Chunk. Install Optifine. 1 - Improved performance. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. This also happens in Vanilla Minecraft but its not nearly as bad. [freq] is the frequency of chunks per second that will be checked (default 20). Describe alternatives you've considered Have a bar that says 1-5 to show how fast. The movement isn't smooth and visuall glitches. Is there an equivalent in Fabric?. My mod keeps block updates to a minimum but this setting still helps a lot. In the dropdown select "Press a button" and then do Ok. Have you set forge's force threaded chunk rendering option to true? What settings do you have in you options? (render distance, max fps, smooth lighting, details, animations, performance, etc. ) Have you ever run BetterFPS' jar file, ran the "test algorithms" option, and changed to the algorithm it recommends? (this one is super important) The option "Video Settings -> Chunk Loading" switches between Standard, Smooth and Multi-Core chunk loading. bat script and add there: @ set QML_FORCE_THREADED_RENDERER="1" @ I think that should do it, but can't guarantee. It's under the "client settings" in game (for some reason I don't see it in the actual config, you have to access it in game). - Localized weather! See rain and nastier storms coming in from a distanceI fixed it by going into the forge client settings via the mod options in game and setting force threaded chunk rendering to true. There is no way to "force" the algorithm to only work on a sub-part of the array without doing the calculations for the other part. ) Have. cfg If you got anything to say comments are open CurseForge - a world of endless gaming possibilities for modders and gamers alike. 4. - Stormfront system uses biome temperature differences to. 4. This can result in worse FPS or much higher FPS, so it's best to check your FPS before and after. Then on your minecraft main menu, go to Mods, then to Minecraft Forge (the one with the emerald on it), Config (lower left corner of the screen), then Client Settings, then 'force threaded chunk rendering' Forge Threaded Rendering. 2 on an Aspire E15 which has. My mod keeps block updates to a minimum but this setting still helps a lot. For curseforge you need to enable the forge debug. Once I added the force flag it fixed all the ones it missed the first time and dynmap looked beautiful after a full render. My mod keeps block updates to a minimum but this setting still helps a lot. If Minecraft is using all of your cores when generating chunks, it must be using multiple threads. jellysquid. rmi. When dealing with rendering things, you have to carefully consider every memory read and write to ensure not only thread safety, but also determinism in behavior. ) Does disabling VSync change anything? Are you using any custom JVM arguments? You could even try an alternative Java VM but that's a long shot. - Localized weather! See rain and nastier storms coming in from a distance In game go to Mods, Minecraft Forge, Config, Client Settings and change "Force Threaded Chunk Rendering" to "True". - Added a check of availability of anisotropic filter. Note that, "Not all platforms support multithreaded rendering;. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Just started playing some modded Minecraft yesterday and I've noticed that when I move around my FPS is extremely unstable and sometimes even drops to 20-30 FPS while the game starts stuttering very badly. 3 with Fabric Loader version 0. I’m talking about placing and breaking blocks in general. Threads are process look-a-likes. Premium Powerups Explore Gaming. exe to “high priority” in Task Manager . The reason I'm looking for an answer is because I try to recreate the chunk loading/unloading around the player in a multi-threaded way (which I already did) but have problems with the loading part when the player moves fast or when the server is lagging. so this happens when you set force_enable_multi_threaded_render_submit = 1I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. 18. Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. It seems that the chunks are loading correctly and have been sent to the client, but for some reason the client is not rendering the entire chunk. field (and indeed, the instance) of my Block class is shared across all blocks of that class. 8. Enable “Force threaded chunk rendering” in Forge’s client config (if you’re using Forge). My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. In desperate need of help. Recently I started to learn to react and wondering, is there some kind of pattern for non-blocking UI thread rendering for big data. If an application only has a single thread, there's nothing the OS or hardware can do to run it on multiple cores. Also be aware that most of the mods the first post mentioned are use at your own risk. I have server with 16 chunks render, but animals unload about 2 chunks away, How can I change it? Version Output This server is running Paper version git-Paper-"276d830" (MC: 1. When I play on servers like hypixel i often notice how every few seconds my screen freezes for maybe 1 second. It uses the Blender command line to select frame ranges for each render. My mod keeps block updates to a minimum but this setting still helps a lot. 2-5. Vanilla fix did the most for me and my debug chart isnt filled with "tick" anymore but game renderer now. Try to make a single path with the ducts, with as few connections as possible. Wears down grass as its walked on to create naturally formed dirt pathsIn particular, chunk updates may have been affected by a change in rendering to use triangles instead of quads, meaning that each block face now takes 1. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 2 Answers. This will fix the amd bug AND allows them to keep the foamfix config at default. - Fixed a shadow length is not reset by set to default. Not recommended for computers without a significant number of cores available. - Added a check of availability of anisotropic filter. Thanks in advance. Before anything, I am using Minecraft Java 1. This requires updating the render chunk's vertex data, which is being delayed by the config setting. CryptoYour best tool for looking at game thread performance is taking a stat profile. @Teh_Matt_GR We can load the chunks though, doesn't mean that they need to be send to the player. For your gpu, adding fairly demanding shaders will increase gpu usage because it’s harder to render shaders than the normal game. Rendering thread. A modern OpenGL rendering pipeline for chunk rendering that takes advantage of multi-draw techniques, allowing for a significant reduction in CPU overhead (~90%) when rendering the world. For this blog post, only the CHUNK_CONTENT and CHUNK_RENDER components are important. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. This can result in worse FPS or much higher FPS, so it's best to check your FPS before and after. This should improve your frame rate as well. Jul 13, 2017. Weather, Storms & Tornadoes. Enjoy the animated textures. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. LiquidTicks and Level. Although it is usable in most cases and tested during build time, it doesn't mean that it is fully stable for a. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. RAM will help. This will fix the amd bug AND allows them to keep the foamfix config at default. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceThat's a minecraft issue, everytime a block gets broken causes the chunk to render again. 8GHz. I'm trying to conditionally hide specific chunks by disabling their rendering logic. jar):Open your Nvidia Control Panel (accessible through your taskbar or windows control panel) Go to "Manage 3D Settings". If they work the way I remember I would say start with simulation at 7 or less, render at. My mod keeps block updates to a minimum but this setting still helps a lot. If you prefer the config file approach, the equivalent option is alwaysSetupTerrainOffThread. My mod keeps block updates to a minimum but this setting still helps a lot. For the best performance it is recommended to use C2ME with Lithium and Starlight. So if you set a high value of chunks, you may face the issue of fps drops or stuttering. Have you set forge's force threaded chunk rendering option to true? What settings do you have in you options? (render distance, max fps, smooth lighting, details, animations, performance, etc. 13-1. This also happens in Vanilla Minecraft but its not nearly as bad. After iteration, disable throttling of region uploads, ensuring that all uploads complete before terrain is rendered. Generating chunks is likely very easy to parallelize. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. When the render thread reads a new intermediate graphics command, it forwards it to a separate internal class GfxDevice [Platform] that converts them into the platform's low-level graphics API commands. The issues caused by animated textures are specific to AMD GPUs, so if you ever switch to an Nvidia one you can feel free to re-enable them. [quotemsg=19929495,0,2508852]Can you force minecraft to use multiple cores [/quotemsg] It is multithreaded. - Added a check of availability of anisotropic filter. Thanks to all this optimization, I am able to render 169 completely filled chunks (4096 blocks per chunks), without using any performance saving technique like. Hello again, it is me, SlimingHD, and I am once again asking for your support! I am currently successfully changing biomes in a chunk. Note Optifine and default handle chunks differently, I had to bump up chunks to get it to render the same details on the sides, but even then 40 chunks Optifine gave the same as 32 default (and probably more detail in some areas) while providing over 3. func _thread_function(userdata): # Print the. My mod keeps block updates to a minimum but this setting still helps a lot. The chunks at the remote location are partially/not rendered. 2 - and around 10 times slower than my own version's world generator, despite not being multithreaded at all (I presume that by "multithreading" 1. exe (found in C:Program FilesJavajre7in) Scroll down in the menu until you find "Threaded optimization" and set it to "Off". Will slowly regrow over time if not continually walked on. 2. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. The render thread converts them into low-level platform API graphics. new() # You can bind multiple arguments to a function Callable. but drive speed helps, too. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I figured this was because the chunks weren't loaded on the client. 84 comments. I think you might be able to do this with the twitch launcher as well but I'm. You may use the mod in any modpack you like. Select chunks in that world you want to render. - Localized weather! See rain and nastier storms coming in from a distanceRAM helps, because the computer can put chunks into memory and access them quicker. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Modloaders pretty much determine what mods can be added to a modpack and are essential to running modded minecraft. My mod keeps block updates to a. Both. You can connect to vanilla servers while using a Forge client, so even vanilla Minecraft players can use this. This sounds like a good thing to me. My mod keeps block updates to a minimum but this setting still helps a lot. v1. exe or minecraft. Created Jan 19, 2018. In order to do this, it modifies several internal minecraft constructs to make this viable (such as allowing non-main threads to load chunks, etc. Forge-2010-EN-64bit-with-Crack-X-Force ^NEW^ forge force threaded chunk rendering, forge force, forge force 3d printer, forge forced induction, forge force definition, forge fo. Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. That is very much "software sided multi-threading". - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceAnd now from Paper, Folia is a new fork focused on multi-threading. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Another thing that you can do is enable (i. 2815 Singleplayer or Multiplayer: Singleplayer Installed mods: The Betweenlands: v3. I just tried disabling it and then enabling it again but that did not change anything. Think of it as each thread throws darts at the array; if I only consider a smaller part, then all other thrown darts will be wasted. Launch Chunky and select a decent amount of memory for your render (depends on the size of the render) Get a world you want to render selected and loaded. My mod keeps block updates to a minimum but this setting still helps a lot. That's not in 1. If your cpu could send frames to the gpu faster, the gpu would eat that up without an issue. 16. - Localized weather! See rain and nastier storms coming in from a distance. - Localized weather! See rain and nastier storms coming in from a distanceTurn on „Force threaded chunk rendering“ in the forge mod options. Increasing the ray-traced render distance to the maximum 24 chunks flips the tables, giving the i9-9900K a 1. This is a reduction of roughly 30%. Here's a few things you can try: Make sure threaded chunk rendering is enabled. 7 fps advantage on average (5%) but a slightly lower 99th percentile fps (-2%). My mod keeps block updates to a minimum but this setting still helps a lot. [pad] is the. Another thing that you can do is enable (i. alwaysSetupTerrainOffThread. It does not only let you enjoy the landscapes but also collect resources. Indeed. If you use Mekanism, enable opaque pipes and turn down radiation particles and. If anyone knows of the solution it would be highly appreciated if he/she shared it with usI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. - Added a check of availability of anisotropic filter. Set “Force Threaded Chunk Rendering” to “true” You do not need to restart the game for it to take effect. "Force threaded chunk rendering" It should be in the Forge config under the. Doing some practical experiments, it seems that if I get a handle on a chunk and call its render method, the method doesn't happen on that thread which I assume is the culprit however if that's the case I don't understand why the rendering could be SLOWER than doing it all on the main thread unless there's an overhead to calling a function on. 5 times more data and time to render; quads were deprecated in OpenGL 3 so only triangles can be used (the GPU driver internally converts quads into triangles but my own. If you do install FoamFix, you don’t need to allocate much. NFL. 12. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Download. ¯\_༼ᴼل͜ᴼ༽_/¯ When searching for a solution I've also came across people talking about a setting called "Force threaded chunk rendering" which fixes similar issues but that seems to be a forge setting. #Not recommended for computers without a significant number of cores available. exe. However, it primarily served to introduce threaded chunk rendering. - Localized weather! See rain and nastier storms coming in from a distanceAlso some mod packs don’t come with the option “ Force threaded chunk rendering” Always make sure this is on, it can greatly increase FPS. Removing my AE2 cables solved the problem. Also, do I need a mod manager of any kind? This thread is archived New comments cannot be posted and votes cannot be cast Related Topics. 2) (Implementing API version 1. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 6. I just tried this out. #May increase FPS significantly, but may also cause weird rendering lag. Draw phase #1: Check what the client sees (this *should*, but does not, include checking the FOV settings. Rendering thread. The main thread submits the command-lists of all deferred contexts at the end of rendering each scene. Business, Economics, and Finance. Semantics. My mod keeps block updates to a minimum but this setting still helps a lot. Reduce draw distance. 01-openj9. #Not recommended for computers without a significant number of cores available. If the player's view. For the context you need to pass an object living on thread you want to run your function. My mod keeps block updates to a minimum but this setting still helps a lot. #May increase FPS significantly, but may also cause weird rendering lag. All the tests put out some sort of score or time, usually in an obtainable way. Rendering tests, compared to others, are often a little more simple to digest and automate. „Force Threaded Chunk Rendering“ is enabled in Forge's config. My mod keeps block updates to a minimum but this setting still helps a lot. If I run everything on the main thread I can only load and render 1 to 2 chunks without dropping below 70fps. Even if your GPU can't keep. 14 or newer. Download. . So it is running smoothly now. It should be a relatively simple thing to check before drawing shit, to be honest. CryptoStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 1 - Improved performance. Let's say, we take this example: , click create a lot of items, set number for, let's say 10000, we will get frozen UI for almost 10 seconds. Enable forge multithreading: Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. Chunk loading is a server-side thing, it doesn't care about rendering. My mod keeps block updates to a minimum but this setting still helps a lot. This is enabled by defualt in newer versions of Forge, but it doesn’t hurt to check.